Lobocon 2024 Field Report

John Lynch and Chief Playtester #1 posing in front of the sign advertising the "Legends of the Wandering Crows" playtests. The sign was made by one of the Sonoma State Anime Club members.
Thanks, Gio, for making such a cool sign!

This past Saturday, Legends of the Wandering Crows was one of three RPGs demoed at Lobocon 2024. (Another one was Tarotweaver, a coming-soon game created by my colleague and friend Jared Mullicane. I didn’t get to play it, since I was running my own games; but I heard later on from playtesters that it was very, very good. So if you’re interested in a tarot-based RPG, I suggest you subscribe for updates on his Kickstarter page!) I’m happy to say that the playtest was very successful, both in terms of “I learned a lot as a game designer” and in terms of “my players liked the game!” What a difference good feedback and two weeks of work makes…

From a technical standpoint, I dramatically simplified the game since my last playtest. First, I’ve removed dice entirely and replaced them with playing cards. Second, I’ve ditched custom cards, too; all of the “flavor” like spell and ability names happens on the character sheets. As a result, it took me only 12 minutes to teach players the basic rules of the game before we made characters. That is a huge improvement, since at my last playtest, it took over 30 minutes to teach the rules.

A prototype character sheet for "Legends of the Wandering Crows" role-playing game at Lobocon 2024. The character sheet is filled in with information for "Chuck the Dragon Tamer," and a few of Chuck's cards are sitting on top of it. Next to it, there is a small token with a drawing of Chuck's dragon on it and a prototype list of character classes for the game.
Why, it’s the legendary dragon tamer… Chuck!

Despite (because of?) these simplifications, players were still easily able to immerse themselves in the game. I had both novice and experienced RPG players, and they all got into their characters and the imagined world. One player reported that he really liked how the game mechanics helped him to be creative in how he accomplished things, instead of encouraging him to always solve problems with a sword. He also said that he’d rather play this with his friends than D&D 5E, because it was so much quicker to get started and play! That is exactly what I hoped to hear when I started designing this game!

The game table for "Legends of the Wandering Crows" role-playing game during the Lobocon 2024 playtest. There are numerous playing cards, character sheets, and drinks scattered around the table. The torsos of a few players are visible behind the table.
Game time at Lobocon 2024!

I did notice some elements of gameplay that weren’t as smooth as I would have liked, so I still have some work to do before my next playtest at Kublacon 2024. Turns need to be clarified, and I need to work out a better system for documenting gear. But I can work on that. And if the Kublacon demo goes well, I’m hoping to get a v1 of the game online on Itch or the like by mid-June. And then anyone can play it!

Another high point of Lobocon (for me, anyway) was my “business cards.” I wanted a way to advertise Riddle & Rook to convention attendees, but I didn’t think that a traditional business card would create a lot of value. Luckily, I stopped by Sonoma Library’s Zine Fest 2024 a few weeks ago and was inspired by the zines there to create something better: A mini-dungeon in a pocket-mod format! So anyone at Lobocon 2024 was able to get a copy of my very first one-page dungeon, “The Dragon of Destiny,” with links to this website. And I had so much fun making it that I’m planning to do the same for Kublacon and Big Bad Con this year, and then I’ll put them all up on Itch afterwards, too.

A sample mini-dungeon. One side of the paper has a dungeon map on it. The other side of the paper has text describing the rooms in the map, printed so that the page can be folded up into a small, 8-page booklet. This type of booklet is also called a "pocket mod." The dungeon scenario is called "The Dragon of Destiny" and was created by John Lynch specifically for Lobocon 2024.
My Lobocon 2024 mini-dungeon, “The Dragon of Destiny!” If you weren’t there, expect to be able to download it soon!

So, the journey continues ever onward. And if you’re reading this, I want to extend a special thank-you to Scott, Gio, and all of the other members of the SSU Anime Club for making us role-players feel welcome!

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