• Star Wars and Billiards, Oh My!

    Star Wars and Billiards, Oh My!

    This past weekend was full of incredible gaming-related experiences. On Saturday, I tabled at Santa Rosa Zine Fest for the first time. I have to confess, I wasn’t prepared for it to be as amazing as it was. I thought that there might be a couple of dozen creators there, but apparently our Zine Fest…

  • Playing More Indie TTRPGs

    Playing More Indie TTRPGs

    I’ve had some time to reflect on my experiences this past October at Big Bad Con 2024. The act of selling my game in-person, at a booth, was both thrilling and humbling, and showed me how much I still have to learn on my entrepreneurial journey. I’ve spent the months since then reviewing my marketing…

  • Wandering Crows is officially published!

    Wandering Crows is officially published!

    It was a very busy summer and early autumn, but I finally did it: Wandering Crows is up for sale on itch.io! I’m grateful to all of the playtesters and other supporters who helped me make it possible! I’m also looking forward to running it this weekend at Big Bad Con. Additionally, I’m planning to…

  • Some Thoughts on (Scandinavian) Horror

    I’m running a game of Vaesen at Kublacon this month, so I’m thinking a lot about horror RPGs right now. And, while on a bit of medically-enforced R&R this past week, I finally got around to playing Bramble: The Mountain King, which I snagged a while back based on some random review, and it is…

  • Lobocon 2024 Field Report

    Lobocon 2024 Field Report

    This past Saturday, Legends of the Wandering Crows was one of three RPGs demoed at Lobocon 2024. (Another one was Tarotweaver, a coming-soon game created by my colleague and friend Jared Mullicane. I didn’t get to play it, since I was running my own games; but I heard later on from playtesters that it was…

  • Failing Forward

    This past weekend, I took my prototype game, Legends of the Wandering Crows, to ConQuest Sac’s Protospiel to get some playtest feedback. I was lucky that I got a lot of feedback, and it was… constructive. The playtesters had a lot of positive things to say about the game, but they had more constructive things…